流星蝴蝶剑代码

来源:百度知道 编辑:UC知道 时间:2024/06/30 04:23:35
比如把下面的改成//人物//生命什么的
string Name = "铁枪哨兵·甲";
int Model = 8;
int Weapon = 7;
int Weapon2 = 0;
int Team = 2;
int View = 400;
int Think = 40;
int Attack1 = 50;
int Attack2 = 30;
int Attack3 = 0;
int Guard = 20;
int Dodge = 10;
int Jump = 5;
int Look = 10;
int Burst = 2;
int Aim = 60;
int GetItem = 3;
int Spawn = 53;
int HP = 1000;

// init function
int g_selfAddr;
int g_self;
OnInit(int this)
{
g_selfAddr = this;
}

OnStart()
{
g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "wait");
}

string Name = "铁枪哨兵·甲"; 名字
int Model = 8; 人物模型
int Weapon = 7; 主武器
int Weapon2 = 0; 第二武器
int Team = 2; 选择队伍
int View = 400; 视野
int Think = 40;
int Attack1 = 50; 攻击方式1
int Attack2 = 30; 攻击方式2
int Attack3 = 0; 攻击方式3
int Guard = 20; 防守几率
int Dodge = 10; 闪避几率
int Jump = 5; 跳的几率
int Look = 10; 看的几率
int Burst = 2;
int Aim = 60; 瞄准
int GetItem = 3; 吃道具
int Spawn = 53;
int HP = 1000; 初始生命值