天堂2进入游戏被弹出
来源:百度知道 编辑:UC知道 时间:2024/09/12 23:24:27
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Core2 Processor @ 1797 MHz with 1022MB RAM
Video : NVIDIA GeForce 8600M GS (7519)
PosCode : LS4:-49807:83449:-3516 2/1
ReadFile failed: Count=0 Length=367535 Error=数据错误(循环冗余检查)。
History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- 0 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound SkillSound.drain_energy.drain_energy_cast 3735524==3735524/19422239 3735390 367669) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh LineageMonsters2.lilim_wizard_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick &l
CPU : GenuineIntel Core2 Processor @ 1797 MHz with 1022MB RAM
Video : NVIDIA GeForce 8600M GS (7519)
PosCode : LS4:-49807:83449:-3516 2/1
ReadFile failed: Count=0 Length=367535 Error=数据错误(循环冗余检查)。
History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- 0 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound SkillSound.drain_energy.drain_energy_cast 3735524==3735524/19422239 3735390 367669) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh LineageMonsters2.lilim_wizard_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- FL2UserSetPawnResourceManager::Tick <- UGameEngine::Tick &l
重装游戏,然后让游戏自动更新(当然会比较慢),这样就不会造成因为用补丁更新时的版本不对而丢失文件,如果用补丁更新时的版本不对的话也会造成登录后弹出,并显示错误的
看你最后一句的错误Tick <- UpdateWorld <- MainLoop
感觉应该是更新的问题
如果还不行的话就得像楼上说的检查硬件了,有可能是显卡没驱动好,也有可能是没安装Direct9.0
如果重装游戏客户端还有这个问题,就是硬件不兼容。
可以试试更新显卡驱动