使命召唤5的错误

来源:百度知道 编辑:UC知道 时间:2024/09/25 09:36:17
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested

你的配置本身够吗?好像是分辨率,刷新频率或者显卡本身的问题,比如不支持3.0版的特效阴影渲染什么的,可能是硬件问题

现在怀疑你去哪下的游戏了,还没听过使命5有过这个毛病呢。建议你去游民下个在玩吧

下载最新的DX9就可以搞定问题,楼主先去下载最新DX9,然后安装,就可以进入游戏了。